

Go to the balcony (ie load the main city map you were on before) 30 seconds. You spend 20% of your play time waiting for a map to load. It's major drawback, the reason that makes me hesitate to return to it, is the absolutely crazy loading times. ship approaches and combats are fun in a way, even if a bit of a repetitive dice-throwing exercise. Combat system is nothing new, exactly similar to BG with pseudo real-time and pausing system. This is a rather good traditional D&D inspired RPG a la Baldur's Gate, with a decent story so far, nice character interaction and affinity This is a rather good traditional D&D inspired RPG a la Baldur's Gate, with a decent story so far, nice character interaction and affinity system, nice NPC side stories, lots of spoken dialogues, kind of pretty map design in cities in particular (the small outdoor maps for certain encounters are absolutely boring).

Cons: Bad optimization, some bugs, some lackluster characters (just a few) All in all, i give it 10/10 Bhaals. The number of different ways to play this games dialogue and options is quite breathtaking. The story is in the fine details, all the amazing dialogues, and options. He's gotta have ADHD (i have a adhd diagnosis, but these game really keeps my interest).

As a guy said who gave it a low score "its about chasing a big blue dude, just talk everywhere, there is no story". The combat mechanics are rewarding, the skill and leveling systems are also rewarding, the story is good, you just have to invest time into it. Some of the characters are lacklusting, and the optimization is quite poor. Was a long time ago since a game really captivated me like this. This game, I've played like 30 hours in one week. Dont know if its because I didnt invest enough time in it. Played Bg1&2, Icewind Dale, Dragon Age, the Witcher series, Planescape torment, Fallout 1&2, and so on. In this example, a 10 might character with Voidward, and forgetful night alcohol (-20% damage) only takes 55% damage from blood sacrifice, letting you use it a lot (compared to a 20 might mage with none of these items would do 130% damage to themselves when casting blood sacrifice).I'm a big fan of rpgs. I also recommend using Alcohol (arrack, -15% damage taken, is really cheap and easy to get), drunkards regret ring (immune to hangovers), and pukestabber (the model give +10 deflection vs melee attacks, and when used when your character is affected by alcohol is supercharged). Get the ring, voidward, you take -25% raw damage, which is what your blood sacrifice damage type to yourself is. Most importantly again, since you're a blood mage, you will have infinite spell casts. Also, since it's a mage, you don't have to learn all these, you can just carry spell books with the spells in your quick slots and swap between the books in combat if you want a different spell for a second or two cooldown. Other Mage DoT spells include necrotic lance, corrosive siphon, ray of flame, noxious burst, wall of flame, bitter mooring, malignant cloud, freezing pillar (and I may have also missed one or two). Besides that, there's also combusting wounds (which is amazing coupled with DOT since each "tick" of the dot damage counts). Also, accuracy is the most important damage stat.įor DOT spells the mage has THE BEST TWO DoT's in THE GAME: Chill Fog and Wilting Wind (chill fog does some damage, but most notably blinds, reducing their accuracy, and flanks them, making your attacks against them more accurate). I use 10/10/10/19/19/10, but the main thing is to avoid might since an increase in damage means you also increase the damage you do to yourself. For better or worse, the answer to most things regarding spellcasting damage spells is the wizard, specifically a bloodmage for infinite casts.
